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Showing posts from September, 2021

Week 3 - Markerless AR

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  This week we were presented with markerless augmented reality. The main difference between this and marker based is the need for a marker. Markerless will use the environment to try and make markers on which to project objects we want to place. The setup for the projects are easy as the packages needed for markerless AR are easily available on unity hub. The requirement for this project is to make an educational app. We decided to spend this week each working on an idea and make a small prototype to try and get a feel for markerless AR and to have something to start a project with. Here are the ideas we came up with: Tobias: My idea for a project is a history education app where the user can see real life scale models of historical weapons like the trebuchet. To make the app more interesting, we can add animations to the weapon, to allow it to go through the different stages of using the weapon. Additionally, we can add information screens for each of the stages, so the use...

Week 2

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The second session, it was for lab hour. After a short discussion, we picked the idea from Tobias that we would develop a block breaker game. This would be based on two image targets, where one image target would be the level of the game and another the controls for the game. Block breaker game used as inspiration After the installation of Vuforia a nd set up the license, w e began by making simple prefabs with similar functions to the original and scripting some basic behavior. We managed to get the image targets working but the ball always fell when we tried to run and move it. Then we figured it out that we should set the gravity of them to 0, so that we can make it possible to control the paddle by moving the image target. Early prototype The biggest challenge we ran into was getting everything collide properly. When moving the ball and the paddle to the controllable image target, the ball would get launched ...

Week 1: Beginning

  MIX introduction & group formulation This is the first session of the MIX1, and we had a brief introduction about what we will learn from this course and what is expected from us during and after the course. So, in the middle of the session, we made the decision to team up and form as one group, so that we can work together on the 3 assignments this semester. It will be possibly a little bit challenging for only two of the group members have the previous experience using unity. However, we have the confidence and motivation to finish all the tasks since we all share great interests to this course. From this week, we got brief introduction to the topic: AR marker based. Beginning from next week, we will try to make a plan on delivering a working AR Board Game with two image targets and an AR Camera by using Vuforia. Every group members had the task to come up with some ideas of the game, and maybe to do some pre-learning regarding to the topic.
 2nd of September We have formed our group