Week 3 - Markerless AR
This week we were
presented with markerless augmented reality. The main difference between this
and marker based is the need for a marker. Markerless will use the environment
to try and make markers on which to project objects we want to place. The setup
for the projects are easy as the packages needed for markerless AR are easily available
on unity hub.
The requirement for this
project is to make an educational app. We decided to spend this week each
working on an idea and make a small prototype to try and get a feel for
markerless AR and to have something to start a project with. Here are the ideas
we came up with:
Tobias:
My idea for a
project is a history education app where the user can see real life scale
models of historical weapons like the trebuchet. To make the app more
interesting, we can add animations to the weapon, to allow it to go through the
different stages of using the weapon. Additionally, we can add information
screens for each of the stages, so the user can learn about how that weapon was
used and what the purpose of the weapon was. The main challenges of this app
would be to implement some animations, implement some scripts for the user
interface buttons and to allow the user to scale the models, since trebuchets
are massive. Initially we could start with only the trebuchet, but more weapons
could be added if time permits.
Trebuchet Asset
Dalius:
Summon an AR
Object (Car, Human, etc.) and control him with buttons spawned on the screen.
For
instance: Person starts an app, press on a place where he wants to spawn an
Object, according to the indicator location, Object has been spawned and
buttons with directions have been spawned (Forward, backward, left, right). So
now, if AR Camera has enough information about the environment, you can press
buttons to walk model straight, back, etc. Later, if there is spare time left,
interaction between 2 of the objects could be made. Likewise: Object 1 hits
Object 2 and plays sound, or Object 1 and Object 2 goes to animation phase,
such like: Talking, Dancing, etc.
Yujing:
Idea of AR Markerless project: A Portal to
a museum.
What in this application is:
1.
When opening the app, there is
a door.
2.
Enter the gate
3.
To a museum which is a
360-video showing the whole view of the museum.
With this application, you can stay at home
and have a trip to one of the world most famous museum.
The door is a portal with a plane that will
divide the virtual world and the reality which is triggered by the distance of
the camara and the “portal
plane”. Walking through the
portal, the virtual world is consisted of a sphere of 50 times scaling to
contain the video.
Project future: for the future development,
there can be more “doors” to more places with more specific
introduction videos of the museum.
![]() |
| Entrance to Museum |
Jalil:
we discussed in our team that each member
of the group make a prototype AR project for the next time we meet and then we
decide which prototype or project is the best for the hand-in.
Balloon shooting
when the application starts, multiple
balloons will start flying after 4 seconds you have a button and target icon to
aim and shoot the balloons one at a time. once you shoot a balloon it makes a
pop sound and it turns to smokes.
For this project I used AR Foundation,
ARCore.
What I learned in this project:
-
Create objects
-
Animate the objects
-
Use RaycastHit
-
Create your own button
-
Use smoke
-
Use sound
-
BoxCollider
-
Player Setting for building for
android
We decided on using
the medieval weapons idea as basis for our project. We have split the tasks so
that everyone gets to try and work on an aspect of the project that involves some
scripting. We will be using git to distribute the project but since it is a
single scene we will use the import/export assets feature in unity to try and merge
the features we each develop.

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